Humdrum is a default model I created for a group of characters I call the Mims. I sketched out the internal and external proportions and modeled it in Blender.
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This robotic dog was created for a search and rescue robotic competition where students would program robots to locate a fire and put it out. The model was created in 3ds Max.
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I created a prehistoric youngster for use in animations. Made in Blender.
A humanoid figure used for animations. Made in Blender.
An attempt at creating a more realistic human model. Made in Blender.
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A version of my Mim character Gimble Zagnut in a 3D animation where he creates a skating rink and tries roller skating. Made in Blender.
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This room was modeled in Blender to be used in an interactive website.
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A bedroom used as the background of an experimental Flash game. Modeled in 3ds Max.
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There was a proposed case for the iPhone that would have had a series of holes on the back. These snaps were designed for a client to fit those holes to allow one to customize their phone case. Alas, the case didn't happen. Created in Blender and Photoshop.
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This was a model of a Minecraft figure to scale that could be created out of physical materials -- wood or 3D printed. The model was created in Blender, and the diagram with measurements was created in Illustrator.
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A world contained in a spinning glass snail shell. Gravity would push inhabitants to the outer interior surface, and air would be kept inside due to the moving pressure. Traveling into space would be as easy as walking off the end of the world. Made in Blender.
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A model of the Coronavirus. Made in Blender.
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The default tutorial donut every 3D modeler makes nowadays (assuming they all used the same YouTube tutorial). Made in Blender.
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This logo was created for a client's website. Made in Blender and Photoshop.
Back to topMy attempt at recreating the Nintendo GameCube intro in Blender.
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Logos and titles for an old website of mine. Created in Infini-D and Photoshop.
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Page logo for a website I set up in college. Created in Infini-D and Photoshop.
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Some simple models for a company logo. Made in Infini-D and Photoshop.
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A logo for a company website. Made in Infini-D.
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